QuickTime VR: an image-based approach to virtual environment navigation
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Plenoptic modeling: an image-based rendering system
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Embodied virtuality: or how to put bodies back into the picture
Immersed in technology
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Pfinder: Real-Time Tracking of the Human Body
IEEE Transactions on Pattern Analysis and Machine Intelligence
View synthesis using stereo vision
View synthesis using stereo vision
Disparity-based view morphing—a new technique for image-based rendering
VRST '98 Proceedings of the ACM symposium on Virtual reality software and technology
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
One-dimensional resampling with inverse and forward mapping functions
Journal of Graphics Tools
3-D live: real time interaction for mixed reality
CSCW '02 Proceedings of the 2002 ACM conference on Computer supported cooperative work
Novel view synthesis in tensor space
CVPR '97 Proceedings of the 1997 Conference on Computer Vision and Pattern Recognition (CVPR '97)
Physically-Valid View Synthesis by Image Interplation
VSR '95 Proceedings of the IEEE Workshop on Representation of Visual Scenes
On Importance of Nose for Face Tracking
FGR '02 Proceedings of the Fifth IEEE International Conference on Automatic Face and Gesture Recognition
Virtual Space Teleconferencing Using a Sea of Cameras
Virtual Space Teleconferencing Using a Sea of Cameras
Image-based transformation of viewpoint and scene appearance
Image-based transformation of viewpoint and scene appearance
Computation and performance issues In coliseum: an immersive videoconferencing system
MULTIMEDIA '03 Proceedings of the eleventh ACM international conference on Multimedia
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The main idea behind tele-immersive environment is to create an immersive virtual environment that connect people across networks and enable them to interact not only with each other, but also with various other forms of shared digital data (video, 3D models, images, text, etc.). Tele-immersive environments may eventually replace current video and telephone conferencing, and enable for a better and more intuitive way to communicate between people and computer systems. To accomplish this, participants to a meeting has to be represented digitally with a high degree of accuracy in order to keep a sense of immersion. Tele-immersive environments should have the same "feel" as a real meeting. Interactions among people should be natural. In other to create such a system, we need to solve the key problem of how to create in real-time new views from a fixed network of cameras that will correspond to new viewpoints. We also need to do this for two virtual cameras corresponding to the inter-ocular distance of each participant. In this paper, we will describe a new binocular view interpolation method based on a re-projection technique using calibrated cameras. We will discuss the various aspects of this new algorithm and of the hardware systems necessary to perform these operations in real-time. We will also present early experimental results illustrating the various advantages of this algorithm.