The CAVE: audio visual experience automatic virtual environment
Communications of the ACM
The virtual workbench: dextrous VR
VRST '94 Proceedings of the conference on Virtual reality software and technology
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Collaborative virtual environments
Communications of the ACM
Interactive stereoscopic display for three or more users
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Technical system for collaborative work
EGVE '02 Proceedings of the workshop on Virtual environments 2002
EGVE '02 Proceedings of the workshop on Virtual environments 2002
IEEE Computer Graphics and Applications
The studierstube augmented reality project
Presence: Teleoperators and Virtual Environments
blue-c: a spatially immersive display and 3D video portal for telepresence
ACM SIGGRAPH 2003 Papers
New Research and Explorations into Multiuser Immersive Display Systems
IEEE Computer Graphics and Applications
Scape: Supporting Stereoscopic Collaboration in Augmented and Projective Environments
IEEE Computer Graphics and Applications
3D User Interfaces: Theory and Practice
3D User Interfaces: Theory and Practice
Motion compression for telepresent walking in large target environments
Presence: Teleoperators and Virtual Environments - Special section: Advances in interactive multimodal telepresent systems
The CAT for efficient 2D and 3D interaction as an alternative to mouse adaptations
Proceedings of the ACM symposium on Virtual reality software and technology
A Modular System for Collaborative Desktop VR/AR with a Shared Workspace
VR '04 Proceedings of the IEEE Virtual Reality 2004
Computer
A Model for Distributed, Co-Located Interaction in Urban Design/Review Visualisation
DS-RT '05 Proceedings of the 9th IEEE International Symposium on Distributed Simulation and Real-Time Applications
A review on effective closely-coupled collaboration using immersive CVE's
Proceedings of the 2006 ACM international conference on Virtual reality continuum and its applications
The Bent Pick Ray: An Extended Pointing Technique for Multi-User Interaction
3DUI '06 Proceedings of the 3D User Interfaces
Rendering for an interactive 360° light field display
ACM SIGGRAPH 2007 papers
A review of telecollaboration technologies with respect to closely coupled collaboration
International Journal of Computer Applications in Technology
Analyses of human sensitivity to redirected walking
Proceedings of the 2008 ACM symposium on Virtual reality software and technology
The Benefits of Co-located Collaboration and Immersion on Assembly Modeling in Virtual Environments
ISVC '08 Proceedings of the 4th International Symposium on Advances in Visual Computing
Achieving eye contact in a one-to-many 3D video teleconferencing system
ACM SIGGRAPH 2009 papers
Virtual vs. Real-World Pointing in Two-User Scenarios
VR '09 Proceedings of the 2009 IEEE Virtual Reality Conference
HeadSPIN: a one-to-many 3D video teleconferencing system
ACM SIGGRAPH 2009 Emerging Technologies
Multi-modal Interface in Multi-Display Environment for Multi-users
Proceedings of the 13th International Conference on Human-Computer Interaction. Part II: Novel Interaction Methods and Techniques
Proceedings of Graphics Interface 2010
Improving co-located collaboration with show-through techniques
3DUI '10 Proceedings of the 2010 IEEE Symposium on 3D User Interfaces
Using a single spatial light modulator for stereoscopic images of high color quality and resolution
EGVE'05 Proceedings of the 11th Eurographics conference on Virtual Environments
Backward compatible stereoscopic displays via temporal psychovisual modulation
SIGGRAPH Asia 2012 Emerging Technologies
Photoportals: shared references in space and time
Proceedings of the 17th ACM conference on Computer supported cooperative work & social computing
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Stereoscopic multi-user systems provide multiple users with individual views of a virtual environment. We developed a new projection-based stereoscopic display for six users, which employs six customized DLP projectors for fast time-sequential image display in combination with polarization. Our intelligent high-speed shutter glasses can be programmed from the application to adapt to the situation. For instance, it does this by staying open if users do not look at the projection screen or switch to a VIP high brightness mode if less than six users use the system. Each user is tracked and can move freely in front of the display while perceiving perspectively correct views of the virtual environment. Navigating a group of six users through a virtual world leads to situations in which the group will not fit through spatial constrictions. Our augmented group navigation techniques ameliorate this situation by fading out obstacles or by slightly redirecting individual users along a collision-free path. While redirection goes mostly unnoticed, both techniques temporarily give up the notion of a consistent shared space. Our user study confirms that users generally prefer this trade-off over naïve approaches.