The CAVE: audio visual experience automatic virtual environment
Communications of the ACM
Surround-screen projection-based virtual reality: the design and implementation of the CAVE
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
The blue-C (poster session): integrating real humans into a networked immersive environment
Proceedings of the third international conference on Collaborative virtual environments
Distributed Virtual Reality: Supporting Remote Collaboration in Vehicle Design
IEEE Computer Graphics and Applications
Immersive Telecommunication Using Stereo Video Avatar
VR '01 Proceedings of the Virtual Reality 2001 Conference (VR'01)
Modified Shutter Glasses for Projection and Picture Acquisition in Virtual Environments
VR '01 Proceedings of the Virtual Reality 2001 Conference (VR'01)
Virtual Space Teleconferencing Using a Sea of Cameras
Virtual Space Teleconferencing Using a Sea of Cameras
Low-cost multi-touch sensing through frustrated total internal reflection
Proceedings of the 18th annual ACM symposium on User interface software and technology
Immersive Video Teleconferencing with User-Steerable Views
Presence: Teleoperators and Virtual Environments
C1x6: a stereoscopic six-user display for co-located collaboration in shared virtual environments
Proceedings of the 2011 SIGGRAPH Asia Conference
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Virtual reality makes it possible to realize distributed collaborative teamwork. In this case objects can be represented three-dimensionally in different visualization installations which are connected with each other over a network [7]. Up to now the user remains mostly without consideration. For distributed collaborative teamwork the user should be visualized three-dimensionally together with the other virtual objects [14]. In the presented paper a special projection installation is described which allows simultaneous projection and acquisition of images of the users.