CHI '86 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Rapid controlled movement through a virtual 3D workspace
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Space-scale diagrams: understanding multiscale interfaces
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Pad++: advances in multiscale interfaces
CHI '94 Conference Companion on Human Factors in Computing Systems
Speed-dependent automatic zooming for browsing large documents
UIST '00 Proceedings of the 13th annual ACM symposium on User interface software and technology
Jazz: an extensible zoomable user interface graphics toolkit in Java
UIST '00 Proceedings of the 13th annual ACM symposium on User interface software and technology
The Eyes Have It: A Task by Data Type Taxonomy for Information Visualizations
VL '96 Proceedings of the 1996 IEEE Symposium on Visual Languages
ZoneZoom: map navigation for smartphones with recursive view segmentation
Proceedings of the working conference on Advanced visual interfaces
Automatic camera path generation for graph navigation in 3D
APVis '05 proceedings of the 2005 Asia-Pacific symposium on Information visualisation - Volume 45
Dynamic View Selection for Time-Varying Volumes
IEEE Transactions on Visualization and Computer Graphics
Supporting multi-point interaction in visual workspaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Melange: space folding for multi-focus interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Multi-context photo browsing on mobile devices based on tilt dynamics
Proceedings of the 9th international conference on Human computer interaction with mobile devices and services
Usability engineering for mobile maps
Mobility '07 Proceedings of the 4th international conference on mobile technology, applications, and systems and the 1st international symposium on Computer human interaction in mobile technology
Control centric approach in designing scrolling and zooming user interfaces
International Journal of Human-Computer Studies
Visualization of Gene Regulatory Networks
ISVC '09 Proceedings of the 5th International Symposium on Advances in Visual Computing: Part II
Using multilevel call matrices in large software projects
INFOVIS'03 Proceedings of the Ninth annual IEEE conference on Information visualization
Human-centered visualization environments
Human-centered visualization environments
The notion of overview in information visualization
International Journal of Human-Computer Studies
Deep structure from a geometric point of view
DSSCV'05 Proceedings of the First international conference on Deep Structure, Singularities, and Computer Vision
Polyzoom: multiscale and multifocus exploration in 2d visual spaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
GravNav: using a gravity model for multi-scale navigation
Proceedings of the International Working Conference on Advanced Visual Interfaces
Interaction spaces in data and information visualization
VISSYM'04 Proceedings of the Sixth Joint Eurographics - IEEE TCVG conference on Visualization
Dynamic insets for context-aware graph navigation
EuroVis'11 Proceedings of the 13th Eurographics / IEEE - VGTC conference on Visualization
A preventing method for overlapping focuses in a Focus+Glue+Context Map
International Journal of Knowledge and Web Intelligence
A framework for the intelligent delivery and user-adequate visualization of process information
Proceedings of the 28th Annual ACM Symposium on Applied Computing
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Large 2D information spaces, such as maps, images, or abstract visualizations, require views at various level of detail: Close ups to inspect details, overviews to maintain (literally) an overview. Users often switch between these views. We discuss how smooth animations from one view to another can be defined. To this end, a metric on the effect of simultaneous zooming and panning is defined, based on an estimate of the perceived velocity. Optimal is defined as smooth and efficient. Given the metric, these terms can be translated into a computational model, which is used to calculate an analytic solution for optimal animations. The model has two free parameters: animation speed and zoom/pan trade-off. A user experiment to find good values for these is described.