Intelligent information-sharing systems
Communications of the ACM
ACM Transactions on Graphics (TOG)
A semantic analysis of the design space of input devices
Human-Computer Interaction
Snap-dragging in three dimensions
I3D '90 Proceedings of the 1990 symposium on Interactive 3D graphics
The design space of input devices
CHI '90 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Rapid controlled movement through a virtual 3D workspace
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
The perspective wall: detail and context smoothly integrated
CHI '91 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The information visualizer, an information workspace
CHI '91 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Cone Trees: animated 3D visualizations of hierarchical information
CHI '91 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Rapid controlled movement through virtual 3D workspaces (videotape)
CHI '91 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Buttons as first class objects on an X desktop
UIST '91 Proceedings of the 4th annual ACM symposium on User interface software and technology
A morphological analysis of the design space of input devices
ACM Transactions on Information Systems (TOIS) - Special issue on computer—human interaction
The information grid: a framework for information retrieval and retrieval-centered applications
UIST '92 Proceedings of the 5th annual ACM symposium on User interface software and technology
The decoupled simulation model for virtual reality systems
CHI '92 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
I3D '92 Proceedings of the 1992 symposium on Interactive 3D graphics
Information visualization using 3D interactive animation
Communications of the ACM - Special issue on graphical user interfaces
Animation support in a user interface toolkit: flexible, robust, and reusable abstractions
UIST '93 Proceedings of the 6th annual ACM symposium on User interface software and technology
VB2: an architecture for interaction in synthetic worlds
UIST '93 Proceedings of the 6th annual ACM symposium on User interface software and technology
Decoupled simulation in virtual reality with the MR toolkit
ACM Transactions on Information Systems (TOIS)
Developing calendar visualizers for the information visualizer
UIST '94 Proceedings of the 7th annual ACM symposium on User interface software and technology
A focus+context technique based on hyperbolic geometry for visualizing large hierarchies
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Implicit structure for pen-based systems within a freeform interaction paradigm
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
ReActor: a system for real-time, reactive animations
CHI '94 Conference Companion on Human Factors in Computing Systems
Alice: lessons learned from building a 3D system for novices
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Applying cartoon animation techniques to graphical user interfaces
ACM Transactions on Computer-Human Interaction (TOCHI)
Rapid Prototyping for Distributed Virtual Environments
IEEE Software
The Doctor Is In: Helping End Users Understand the Health of Distributed Systems
DSOM '00 Proceedings of the 11th IFIP/IEEE International Workshop on Distributed Systems: Operations and Management: Services Management in Intelligent Networks
Input technologies and techniques
The human-computer interaction handbook
The human-computer interaction handbook
IVEE: an Information Visualization and Exploration Environment
INFOVIS '95 Proceedings of the 1995 IEEE Symposium on Information Visualization
A widget framework for augmented interaction in SCAPE
Proceedings of the 16th annual ACM symposium on User interface software and technology
Perceptual invariance of nonlinear Focus+Context transformations
APGV '04 Proceedings of the 1st Symposium on Applied perception in graphics and visualization
ShowMotion: camera motion based 3D design review
I3D '06 Proceedings of the 2006 symposium on Interactive 3D graphics and games
TimeZoom: a flexible detail and context timeline
CHI '06 Extended Abstracts on Human Factors in Computing Systems
Effects of 2D geometric transformations on visual memory
APGV '06 Proceedings of the 3rd symposium on Applied perception in graphics and visualization
Phosphor: explaining transitions in the user interface using afterglow effects
UIST '06 Proceedings of the 19th annual ACM symposium on User interface software and technology
Animated Transitions in Statistical Data Graphics
IEEE Transactions on Visualization and Computer Graphics
ViewCube: a 3D orientation indicator and controller
Proceedings of the 2008 symposium on Interactive 3D graphics and games
LiveRAC: interactive visual exploration of system management time-series data
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Visual Thinking with an Interactive Diagram
Diagrams '08 Proceedings of the 5th international conference on Diagrammatic Representation and Inference
A semantic analysis of the design space of input devices
Human-Computer Interaction
User-Centered Evaluation of the Responsiveness of Applications
INTERACT '09 Proceedings of the 12th IFIP TC 13 International Conference on Human-Computer Interaction: Part I
Supporting cartoon animation techniques in direct manipulation graphical user interfaces
Information and Software Technology
Wakame: sense making of multi-dimensional spatial-temporal data
Proceedings of the International Conference on Advanced Visual Interfaces
Backtracking Events as Indicators of Usability Problems in Creation-Oriented Applications
ACM Transactions on Computer-Human Interaction (TOCHI)
An asymmetric dual-processor architecture for low-power information appliances
ACM Transactions on Embedded Computing Systems (TECS)
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The graphics capabilities and speed of current hardware systems allow the exploration of 3D and animation in user interfaces, while improving the degree of interaction as well. In order to fully utilize these capabilities, new software architectures must support multiple, asynchronous, interacting agents (the Multiple Agent Problem), and support smooth interactive animation (the Animation Problem). The Cognitive Coprocessor is a new user interface architecture designed to solve these two problems, while supporting highly interactive user interfaces that have 2D and 3D animations. This architecture includes 3D Rooms, a 3D analogy to the Rooms system with Rooms Buttons extended to Interactive Objects that deal with 3D, animation, and gestures. This research is being tested in the domain of Information Visualization, which uses 2D and 3D animated artifacts to represent the structure of information. A prototype, called the Information Visualizer, has been built.