The cognitive coprocessor architecture for interactive user interfaces
UIST '89 Proceedings of the 2nd annual ACM SIGGRAPH symposium on User interface software and technology
SemNet: three-dimensional graphic representations of large knowledge bases
Readings in information visualization
Footprints: history-rich tools for information foraging
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Distributed cognition: toward a new foundation for human-computer interaction research
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on human-computer interaction in the new millennium, Part 2
Constellation: A Visualization Tool for Linguistic Queries from MindNet
INFOVIS '99 Proceedings of the 1999 IEEE Symposium on Information Visualization
Filtering and brushing with motion
Information Visualization
Motion to support rapid interactive queries on node--link diagrams
ACM Transactions on Applied Perception (TAP)
Supporting visual queries on medium-sized node-link diagrams
Information Visualization
Zooming versus multiple window interfaces: Cognitive costs of visual comparisons
ACM Transactions on Computer-Human Interaction (TOCHI)
Geovisualisation: sense-making and knowledge discovery with location-based data
Proceedings of the 22nd Conference of the Computer-Human Interaction Special Interest Group of Australia on Computer-Human Interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Twelve years of diagrams research
Journal of Visual Languages and Computing
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To investigate the process of reasoning with an interactive diagram, we recorded eye movements and mouse clicks of 28 users as they investigated social relationships in a 313-node network diagram. The MEgraph application used to display this network combines techniques such as topological range searching and motion highlighting to enable interactive exploration of complex network diagrams. Long-term memory encoding was assessed with a surprise recall protocol one week later, with and without lightweight visual history traces. Frequent video-game players relied more on peripheral vision, moving their gaze less often. History support was also associated with more efficient visual strategies. History traces improved users' ability to reconstruct prior work on retest.