Jumping through immersive video games

  • Authors:
  • Benjamin Bolte;Gerd Bruder;Frank Steinicke

  • Affiliations:
  • University of Münster;University of Würzburg;University of Würzburg

  • Venue:
  • SIGGRAPH Asia 2011 Posters
  • Year:
  • 2011

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Abstract

Novel user interfaces such as the Microsoft Kinect allow users to actively move their body in order to interact with immersive video games. Hence, users may navigate by using natural, multimodal methods of generating self-motions. For instance, [LaViola and Katzourin 2007] developed several body- and foot-based metaphors for hands-free navigation in IVEs, including a leaning technique for traveling short and medium distances and a floor-based world-in-miniature for traveling large distances. However, real walking is the most basic and intuitive way of moving and, therefore, keeping this ability is of great interest.