Get involved in an interactive virtual tour of brest harbour: follow the guide and participate

  • Authors:
  • Mukesh Barange;Pierre De Loor;Vincent Louis;Ronan Querrec;Julien Soler;Thanh-Hai Trinh;É/ric Maisel;Pierre Chevaillier

  • Affiliations:
  • ENIB-UEB/ Laboratory of Computer Science for Complex Systems, France;ENIB-UEB/ Laboratory of Computer Science for Complex Systems, France;Dialonics, Lannion, France;ENIB-UEB/ Laboratory of Computer Science for Complex Systems, France;ENIB-UEB/ Laboratory of Computer Science for Complex Systems, France;ENIB-UEB/ Laboratory of Computer Science for Complex Systems, France;ENIB-UEB/ Laboratory of Computer Science for Complex Systems, France;ENIB-UEB/ Laboratory of Computer Science for Complex Systems, France

  • Venue:
  • IVA'11 Proceedings of the 10th international conference on Intelligent virtual agents
  • Year:
  • 2011

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Abstract

Recent cultural heritage applications have been based on rich-content virtual environment (VE), in which virtual humans can communicate with visitors and other agents using natural language (NL). The conceptualisation of these dialogues are dependent on the contents of the application. Hence, we propose to use the semantic modelling of the VE and the activities of agents for the conceptualisation of the dialogue. Meta level semantic information are used as arguments in NLU/NLG rules. The advantage of this approach is that the dialogue rules are independent from the contents of the application and have clear semantics. We applied these principles to develop Brest'Coz, an interactive virtual tour for the learning of shipbuilding techniques used in France in early 18th century.