Functional Unification Grammar: a formalism for machine translation
ACL '84 Proceedings of the 10th International Conference on Computational Linguistics and 22nd annual meeting on Association for Computational Linguistics
A conversational agent as museum guide: design and evaluation of a real-world application
Lecture Notes in Computer Science
Virtual Agents and 3D Virtual Worlds for Preserving and Simulating Cultures
IVA '09 Proceedings of the 9th International Conference on Intelligent Virtual Agents
A Virtual Tour Guide for Virtual Worlds
IVA '09 Proceedings of the 9th International Conference on Intelligent Virtual Agents
Talking to virtual humans: dialogue models and methodologies for embodied conversational agents
ZiF'06 Proceedings of the Embodied communication in humans and machines, 2nd ZiF research group international conference on Modeling communication with robots and virtual humans
Ensuring semantic spatial constraints in virtual environments using UML/OCL
Proceedings of the 17th ACM Symposium on Virtual Reality Software and Technology
Knowledge in the loop: semantics representation for multimodal simulative environments
SG'05 Proceedings of the 5th international conference on Smart Graphics
ACSC '11 Proceedings of the Thirty-Fourth Australasian Computer Science Conference - Volume 113
Integrating semantic directional relationships into virtual environments: a meta-modelling approach
EGVE - JVRC'11 Proceedings of the 17th Eurographics conference on Virtual Environments & Third Joint Virtual Reality
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Recent cultural heritage applications have been based on rich-content virtual environment (VE), in which virtual humans can communicate with visitors and other agents using natural language (NL). The conceptualisation of these dialogues are dependent on the contents of the application. Hence, we propose to use the semantic modelling of the VE and the activities of agents for the conceptualisation of the dialogue. Meta level semantic information are used as arguments in NLU/NLG rules. The advantage of this approach is that the dialogue rules are independent from the contents of the application and have clear semantics. We applied these principles to develop Brest'Coz, an interactive virtual tour for the learning of shipbuilding techniques used in France in early 18th century.