Qualitative Representation of Spatial Knowledge
Qualitative Representation of Spatial Knowledge
An Object Model of Direction and Its Implications
Geoinformatica
Place learning in humans: The role of distance and direction information
Spatial Cognition and Computation
Representing the Semantics of Virtual Spaces
IEEE MultiMedia
Using Orientation Information for Qualitative Spatial Reasoning
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Modeling cardinal directions in the 3D space with the objects interaction cube matrix
Proceedings of the 2010 ACM Symposium on Applied Computing
Cardinal direction relations in 3D space
KSEM'07 Proceedings of the 2nd international conference on Knowledge science, engineering and management
Ensuring semantic spatial constraints in virtual environments using UML/OCL
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Get involved in an interactive virtual tour of brest harbour: follow the guide and participate
IVA'11 Proceedings of the 10th international conference on Intelligent virtual agents
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SG'05 Proceedings of the 5th international conference on Smart Graphics
Projective relations in a 3d environment
GIScience'06 Proceedings of the 4th international conference on Geographic Information Science
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This study is concerned with semantic modelling of virtual environments (VEs). A semantic model of a VE provides an abstract and high level representation of main aspects of the environment: ontological structures, behaviours and interactions of entities, etc. Furthermore, such a semantic model can be explored by artificial agents to exhibit human-like behaviours or to assist users in the VE. Previous research focused on formalising a knowledge layer that is a conceptual representation of scene content or application's entities. However, there still lacks of a semantic representation of spatial knowledge. This paper proposes to integrate a semantic model of directional knowledge into VEs. Such a directional model allows to specify relationships such as "left", "right", "above" or "north", "south" that are critical in many applications of VEs (e.g., VEs for training, navigation aid systems). We focus particularly on modelling, computing, and visualising directional relationships. First, we propose a theoretical model of direction in VEs that enables the specification of direction both from a first- and third-person perspective. Second, we propose a generic architecture for modelling direction in VEs using a meta-modelling approach. Directional relationships are described in a qualitative manner and at a conceptual level, and thus are abstract from metrical details of VEs. Finally, we show how our semantic model of direction can be used in a cultural heritage application to specify behaviours of artificial agents and to visualise directional constraints.