Evaluating the effects of frame of reference on spatial collaboration using desktop collaborative virtual environments

  • Authors:
  • A. Schafer;A. Bowman

  • Affiliations:
  • Virginia Tech, Virginia Polytechnic Institute and State University, Blacksburg, VA 24061, USA;Virginia Tech, Virginia Polytechnic Institute and State University, Blacksburg, VA 24061, USA

  • Venue:
  • Virtual Reality
  • Year:
  • 2004

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Abstract

Spatial collaboration is an everyday activity in which people work together to solve a spatial problem. For example, a group of people will often arrange furniture together or exchange directions with one another. Collaborative virtual environments using desktop PCs are particularly useful for spatial activities when the participants are distributed. This work investigates ways to enhance distributed, collaborative spatial activities. This paper explores how different frames of reference affect spatial collaboration. Specifically, it reports on an experiment that examines different combinations of exocentric and egocentric frames of reference with two users. Tasks involve manipulating an object, where one participant knows the objective (director) and the other performs the interactions (actor). It discusses the advantages and disadvantages of the different combinations for a spatial collaboration task. Findings from this study demonstrate that frames of reference affect collaboration in a variety of ways and simple exocentric-egocentric combinations do not always provide the most usable solution.