AgentSpeak(L): BDI agents speak out in a logical computable language
MAAMAW '96 Proceedings of the 7th European workshop on Modelling autonomous agents in a multi-agent world : agents breaking away: agents breaking away
Accurate activity recognition in a home setting
UbiComp '08 Proceedings of the 10th international conference on Ubiquitous computing
Discovery of activity patterns using topic models
UbiComp '08 Proceedings of the 10th international conference on Ubiquitous computing
Measuring Complexity of Multi-agent Simulations --- An Attempt Using Metrics
Languages, Methodologies and Development Tools for Multi-Agent Systems
An Introduction to Kolmogorov Complexity and Its Applications
An Introduction to Kolmogorov Complexity and Its Applications
Fast hierarchical goal schema recognition
AAAI'06 Proceedings of the 21st national conference on Artificial intelligence - Volume 1
Journal of Artificial Intelligence Research
Modularity and design in reactive intelligence
IJCAI'01 Proceedings of the 17th international joint conference on Artificial intelligence - Volume 2
Measuring and Optimizing Behavioral Complexity for Evolutionary Reinforcement Learning
ICANN '09 Proceedings of the 19th International Conference on Artificial Neural Networks: Part II
Pogamut 3 Can Assist Developers in Building AI (Not Only) for Their Videogame Agents
Agents for Games and Simulations
What does your actor remember? towards characters with a full episodic memory
ICVS'07 Proceedings of the 4th international conference on Virtual storytelling: using virtual reality technologies for storytelling
Probabilistic Graphical Models: Principles and Techniques - Adaptive Computation and Machine Learning
ggplot2: Elegant Graphics for Data Analysis
ggplot2: Elegant Graphics for Data Analysis
Using a live-in laboratory for ubiquitous computing research
PERVASIVE'06 Proceedings of the 4th international conference on Pervasive Computing
Generating artificial corpora for plan recognition
UM'05 Proceedings of the 10th international conference on User Modeling
Agents vs. pirates: multi-agent simulation and optimization to fight maritime piracy
Proceedings of the 11th International Conference on Autonomous Agents and Multiagent Systems - Volume 1
Hi-index | 0.00 |
Episodic memory modeling enjoys increasing interest in virtual agents, autonomous companions or computer games research communities. To evaluate memory models, it is often necessary to "fill" them with appropriate data - streams of activities corresponding to what would happen to a real human during a particular time period. However, such activity corpora, freely available, are, to our best knowledge, lacking. This paper has two goals. First, it shows two already implemented complementary approaches to generating activity corpora. While the first one uses HTN planning to create a corpus with relatively abstract activities, the second one utilizes a 3D simulation to generate a stream of more fine-grained actions. The key question is evaluation of the resulting corpora in terms of their resemblance to streams of activities of real humans. Thus, the second goal of this paper is to compare the generated corpora to several known datasets of human activity, based on their entropy, compressibility and statistics of transitions between actions. This can be conceived as a first step towards creating general complexity measures of streams of human actions and we see it as the main contribution of this paper.