Using Technology and Innovation to Simulate Daily Life

  • Authors:
  • Michael Macedonia

  • Affiliations:
  • -

  • Venue:
  • Computer
  • Year:
  • 2000

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Abstract

“The Sims” is a synthetic doll's house embodied in a computer game. Besides topping sales charts and generating endless discussions among computer gamers, The Sims has received attention from various prestigious publications. Far more than a doll's house, The Sims evokes comparisons to a Greek myth in which you can play the deity, manipulating the lives of unaware humans. The trouble with this model-and what makes the game so intriguing - is that, just like mortals in Greek mythology, your “Sims” (simulated people) often frustrate your plans with their own autonomy. Moreover, the game demonstrates how game development can influence computer science. The Sims achieves its success through both advanced computing technology and an understanding of its users. It brings players into the game through a combination of great technology, a believable simulation environment, a superb user interface and a fun game design, which combine to make a computer game of everyday life that is more compelling than the reality it models