Research in human-level AI using computer games
Communications of the ACM - Internet abuse in the workplace and Game engines in scientific research
Future Play '08 Proceedings of the 2008 Conference on Future Play: Research, Play, Share
AI characters and directors for interactive computer games
IAAI'04 Proceedings of the 16th conference on Innovative applications of artifical intelligence
Improving believability of simulated characters
Journal of Computing Sciences in Colleges
Hi-index | 4.10 |
“The Sims” is a synthetic doll's house embodied in a computer game. Besides topping sales charts and generating endless discussions among computer gamers, The Sims has received attention from various prestigious publications. Far more than a doll's house, The Sims evokes comparisons to a Greek myth in which you can play the deity, manipulating the lives of unaware humans. The trouble with this model-and what makes the game so intriguing - is that, just like mortals in Greek mythology, your “Sims” (simulated people) often frustrate your plans with their own autonomy. Moreover, the game demonstrates how game development can influence computer science. The Sims achieves its success through both advanced computing technology and an understanding of its users. It brings players into the game through a combination of great technology, a believable simulation environment, a superb user interface and a fun game design, which combine to make a computer game of everyday life that is more compelling than the reality it models