Probabilistic Student Modelling to Improve Exploratory Behaviour
User Modeling and User-Adapted Interaction
What video games have to teach us about learning and literacy
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Unscripted Narrative for Affectively Driven Characters
IEEE Computer Graphics and Applications
U-director: a decision-theoretic narrative planning architecture for storytelling environments
AAMAS '06 Proceedings of the fifth international joint conference on Autonomous agents and multiagent systems
The Behavior of Tutoring Systems
International Journal of Artificial Intelligence in Education
AI characters and directors for interactive computer games
IAAI'04 Proceedings of the 16th conference on Innovative applications of artifical intelligence
Proceedings of the 2009 conference on Artificial Intelligence in Education: Building Learning Systems that Care: From Knowledge Representation to Affective Modelling
Hi-index | 0.00 |
This paper describes a study of a prototype of a novel game-based intelligent tutor that teaches children positive social skills. The results provide considerable support for the potential value of this game as a social skills training tool, despite the comparatively brief play-through duration of the prototype. Key to the initial success is a development framework that fostered deep collaboration and rapid prototyping between the subject matter experts and game designers.