Artificial intelligence: a modern approach
Artificial intelligence: a modern approach
Hamlet on the Holodeck: The Future of Narrative in Cyberspace
Hamlet on the Holodeck: The Future of Narrative in Cyberspace
Managing interaction between users and agents in a multi-agent storytelling environment
AAMAS '03 Proceedings of the second international joint conference on Autonomous agents and multiagent systems
Interactive Storytelling: Techniques for 21st Century Fiction
Interactive Storytelling: Techniques for 21st Century Fiction
Story reaction structures to emotion detection
Proceedings of the 1st ACM workshop on Story representation, mechanism and context
Introducing narrative principles into planning-based interactive storytelling
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
Chris Crawford on Interactive Storytelling (New Riders Games)
Chris Crawford on Interactive Storytelling (New Riders Games)
The metric-FF planning system: translating "Ignoring delete lists" to numeric state variables
Journal of Artificial Intelligence Research
Analyzing computer game narratives
ICEC'10 Proceedings of the 9th international conference on Entertainment computing
Time and space in digital game storytelling
International Journal of Computer Games Technology
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Interactive storytelling (IS) systems are an emerging class of interactive entertainment applications with an emphasis on narrative aspects. One of the approaches used to develop IS applications is based on planning algorithms. This article describes two mechanisms that can be introduced to planning-based IS in order to solve two problems that are inherent in this approach. The first is a technique to control the pace at which a story evolves, so that the story that is generated follows a specific tension arc. The second is a method that makes it possible to avoid dead-ends in a story by intervening to justify previous events. These mechanisms help to produce a more enjoyable user experience, since their use tends to result in stories with higher narrative consistency. Results from experiments with users suggest that the proposed mechanisms improve both of the aspects addressed by this article.