Virtual reality, art, and entertainment
Presence: Teleoperators and Virtual Environments - Premier issue
Lucene in Action (In Action series)
Lucene in Action (In Action series)
An objective character believability evaluation procedure for multi-agent story generation systems
Lecture Notes in Computer Science
AI Magazine - Special issue on achieving human-level AI through integrated systems and research
Madame bovary on the holodeck: immersive interactive storytelling
Proceedings of the 15th international conference on Multimedia
Automated story capture from internet weblogs
Proceedings of the 4th international conference on Knowledge capture
Generating narrative variation in interactive fiction
Generating narrative variation in interactive fiction
Coreference-inspired coherence modeling
HLT-Short '08 Proceedings of the 46th Annual Meeting of the Association for Computational Linguistics on Human Language Technologies: Short Papers
Narratology for interactive storytelling: a critical introduction
TIDSE'06 Proceedings of the Third international conference on Technologies for Interactive Digital Storytelling and Entertainment
Say Anything: A Demonstration of Open Domain Interactive Digital Storytelling
ICIDS '09 Proceedings of the 2nd Joint International Conference on Interactive Digital Storytelling: Interactive Storytelling
Learning script knowledge with web experiments
ACL '10 Proceedings of the 48th Annual Meeting of the Association for Computational Linguistics
Open-domain commonsense reasoning using discourse relations from a corpus of weblog stories
FAM-LbR '10 Proceedings of the NAACL HLT 2010 First International Workshop on Formalisms and Methodology for Learning by Reading
A data-driven case-based reasoning approach to interactive storytelling
ICIDS'10 Proceedings of the Third joint conference on Interactive digital storytelling
Data-driven response generation in social media
EMNLP '11 Proceedings of the Conference on Empirical Methods in Natural Language Processing
Exquisite Corpse 2.0: qualitative analysis of a community-based fiction project
Proceedings of the Designing Interactive Systems Conference
Say Anything: Using Textual Case-Based Reasoning to Enable Open-Domain Interactive Storytelling
ACM Transactions on Interactive Intelligent Systems (TiiS) - Special Issue on Common Sense for Interactive Systems
Composition method of folk-tales based on STRIPS-like framework
International Journal of Knowledge and Web Intelligence
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Interactive storytelling is an interesting cross-disciplinary area that has importance in research as well as entertainment. In this paper we explore a new area of interactive storytelling that blurs the line between traditional interactive fiction and collaborative writing. We present a system where the user and computer take turns in writing sentences of a fictional narrative. Sentences contributed by the computer are selected from a collection of millions of stories extracted from Internet weblogs. By leveraging the large amounts of personal narrative content available on the web, we show that even with a simple approach our system can produce compelling stories with our users.