Theoretical Computer Science
Optimal strategies in priced timed game automata
FSTTCS'04 Proceedings of the 24th international conference on Foundations of Software Technology and Theoretical Computer Science
Learning ultrasound-guided needle insertion skills through an edutainment game
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This paper presents a timed automata based rehabilitation training game design to effectively strengthen the affected leg of the hemiparetic patient. The proposed system is implemented by applying a simple motion capture technique to a rhythm game. Especially, for the rapid prototyping of the game and a patient-customized game storyline reflecting isometric training as well as dynamic training, the timed automata concept and tool are adopted. The system, which consists of a training generator, rehabilitation training game, and sensor, shows the close correlation with existing physical training.