Timed automata-based rehabilitation training game design for the affected lower extremity of hemiparetic patient

  • Authors:
  • Gi Sook Jung;Sang Yun Kim;Soon Ki Jung;Seung Deuk Byun;Yang Soo Lee

  • Affiliations:
  • VR Lab., Department of Computer Engineering, Kyungpook National University, Korea;VR Lab., Department of Computer Engineering, Kyungpook National University, Korea;VR Lab., Department of Computer Engineering, Kyungpook National University, Korea;Department of Rehabilitation Medicine, Daegu Fatima Hospital, Korea;Department of Rehabilitation Medicine, Kyungpook National University College of Medicine, Korea

  • Venue:
  • Transactions on edutainment I
  • Year:
  • 2008

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Abstract

This paper presents a timed automata based rehabilitation training game design to effectively strengthen the affected leg of the hemiparetic patient. The proposed system is implemented by applying a simple motion capture technique to a rhythm game. Especially, for the rapid prototyping of the game and a patient-customized game storyline reflecting isometric training as well as dynamic training, the timed automata concept and tool are adopted. The system, which consists of a training generator, rehabilitation training game, and sensor, shows the close correlation with existing physical training.