A cyber-icebreaker for an effective virtual group?
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Collaboration in serious game development: a case study
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The Implementation of Team Based Assessment In Serious Games
VS-GAMES '09 Proceedings of the 2009 Conference in Games and Virtual Worlds for Serious Applications
A framework for evidence based visual style development for serious games
Proceedings of the Fifth International Conference on the Foundations of Digital Games
A serious game for collaborative intercultural business communication
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Serious Games: design and development of OxyBlood
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology
CULTURE-COMPUTING '11 Proceedings of the 2011 Second International Conference on Culture and Computing
Purposeful by design?: a serious game design assessment framework
Proceedings of the International Conference on the Foundations of Digital Games
A serious game supporting collaboration
Proceedings of the 2013 conference on Computer supported cooperative work companion
Smart Icebreaker: A Workflow for Serious Game That Promotes Intimacy among Group Members
CULTURECOMPUTING '13 Proceedings of the 2013 International Conference on Culture and Computing
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Smart Icebreaker is a serious game for promoting intimacy among group members. Several studies on serious games have attempted to explore the functional purposes and the entertainment aspect of these games. In particular, on-going game research specifically targets basic relationship set-ups to enhance teambuilding. However, these studies do not cover fundamental personal relationship aspects, such as the psychological or the communicative aspects of the game players. Our previous research created a basic workflow in terms of communication and psychology theory using results from a workshop with first-year university students. Based on this workflow, the present study creates a basic design an outline for a serious game named "Smart Icebreaker." First, a basic scenario consisting of three stages and five levels is formulated. Second, a detailed scenario, termed Level 1, is created. Level 1 consists of two parts: Create Face and Ranking. Third, based on the scenario, a system diagram for a prototype is proposed.