Digital Game-Based Learning
Serious video game effectiveness
Proceedings of the international conference on Advances in computer entertainment technology
Toward an understanding of flow in video games
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
AXMEDIS '08 Proceedings of the 2008 International Conference on Automated solutions for Cross Media Content and Multi-channel Distribution
Lessons from a course on serious games research and prototyping
Proceedings of the Fifth International Conference on the Foundations of Digital Games
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In this paper we present a serious game on the topic of architecture. The game was developed in association with an architect and is intended to be used in classrooms to deliver architectural knowledge to young students. It focuses on a modular story pattern to allow an easy integration of further game and learning content. With its modern 3D graphical interface it is well suited for illustrating various aspects of architecture.