A serious game for architectural knowledge in the classroom

  • Authors:
  • Philip Mildner;Christopher Campbell;Mark Himmelsbach;Christoph Malassa;Marco Miczka;Wolfgang Effelsberg

  • Affiliations:
  • Department of Computer Science IV, University of Mannheim, Mannheim, Germany;Department of Computer Science IV, University of Mannheim, Mannheim, Germany;Department of Computer Science IV, University of Mannheim, Mannheim, Germany;Department of Computer Science IV, University of Mannheim, Mannheim, Germany;Department of Computer Science IV, University of Mannheim, Mannheim, Germany;Department of Computer Science IV, University of Mannheim, Mannheim, Germany

  • Venue:
  • Edutainment'12/GameDays'12 Proceedings of the 7th international conference on Edutainment, and Proceedings of the 3rd international conference on E-Learning and Games for Training, Education, Health and Sports
  • Year:
  • 2012

Quantified Score

Hi-index 0.00

Visualization

Abstract

In this paper we present a serious game on the topic of architecture. The game was developed in association with an architect and is intended to be used in classrooms to deliver architectural knowledge to young students. It focuses on a modular story pattern to allow an easy integration of further game and learning content. With its modern 3D graphical interface it is well suited for illustrating various aspects of architecture.