Communications of the ACM - Self managed systems
Alice, middle schoolers & the imaginary worlds camps
Proceedings of the 38th SIGCSE technical symposium on Computer science education
Storytelling alice motivates middle school girls to learn computer programming
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Gaming for middle school students: building virtual worlds
GDCSE '08 Proceedings of the 3rd international conference on Game development in computer science education
Can middle-schoolers use Storytelling Alice to make games?: results of a pilot study
Proceedings of the 4th International Conference on Foundations of Digital Games
Exploring children's investigation of data outliers
Proceedings of the 8th International Conference on Interaction Design and Children
INSPIRED computing academies for middle school students: lessons learned
The Fifth Richard Tapia Celebration of Diversity in Computing Conference: Intellect, Initiatives, Insight, and Innovations
Emerging contexts for science education: embedding a forensic science game in a virtual world
Proceedings of the 2011 iConference
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For most educators, especially those who teach computing or other technical subjects, changes to existing software applications are a common occurrence. However, for educators who are just entering the workforce or being encouraged to update their teaching activities to include new applications, the task of finding an appropriate application for a subject or grade level can be daunting. Educators are constantly exposed to new technologies and updates to applications already in use in their classrooms. This paper offers a review and discussion of options that may help with the selection problem. The discussion is not intended to be exhaustive but rather to provide a starting point in the discussion of applications currently being used by educators today. Every application can look 'cool' or 'fun' at a conference; however, knowing the concepts it supports and whether it will work with one's current hardware and software resources is critical in making new adoption decisions. As an aid to this, the discussion in this paper offers several conceptual distinctions that may be useful, as well as information about the platforms that best support the different applications.