Models for computer science K-12 outreach activities
Journal of Computing Sciences in Colleges
ACM Computing Surveys (CSUR)
Improving secondary CS education: progress and problems
Proceedings of the 38th SIGCSE technical symposium on Computer science education
Proceedings of the 38th SIGCSE technical symposium on Computer science education
Journal of Computing Sciences in Colleges
"Georgia computes!": improving the computing education pipeline
Proceedings of the 40th ACM technical symposium on Computer science education
Engaging middle school teachers and students with alice in a diverse set of subjects
Proceedings of the 40th ACM technical symposium on Computer science education
Can middle-schoolers use Storytelling Alice to make games?: results of a pilot study
Proceedings of the 4th International Conference on Foundations of Digital Games
ITiCSE '09 Proceedings of the 14th annual ACM SIGCSE conference on Innovation and technology in computer science education
Communications of the ACM - Scratch Programming for All
Design and evaluation of a computer science and engineering course for middle school girls
Proceedings of the 41st ACM technical symposium on Computer science education
Embedding technology in the classroom: the train the teacher model
Proceedings of the 11th International Conference on Interaction Design and Children
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In an attempt to foster an interest in Computer Science, and help students appreciate the fundamental concepts in the field, faculty at universities, in conjunction with their teaching colleagues in K-12, have expended a great deal of effort trying to come up with appealing and educational products. In this paper we focus on one of these products, Scratch, providing a description, rationale, and a summary of our experiences using Scratch in a variety of educational settings.