LOGO theory and practice
Logo: A Retrospective
Mindstorms: children, computers, and powerful ideas
Mindstorms: children, computers, and powerful ideas
Introducing computer programming via gameboy advance homebrew
Proceedings of the 40th ACM technical symposium on Computer science education
Scratch the workshop and its implications on our world of computing
Journal of Computing Sciences in Colleges
A summer science experience with computer graphics for secondary students
Proceedings of the 43rd ACM technical symposium on Computer Science Education
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We describe a module, or sequence of lessons, that has been successfully used to teach basic elements of computer science to fourth grade students. The module was designed to reflect a firm grounding in computer science, to be age-appropriate, to be easily installed in schools, and to support a range of teachers. Over 300 students in grades three through six have taken this module or a related module. The programming language used is a modern variant of Logo called VVLogo, which students access through a Java applet on a web page.