C5 '04 Proceedings of the Second International Conference on Creating, Connecting and Collaborating through Computing
Mindstorms: children, computers, and powerful ideas
Mindstorms: children, computers, and powerful ideas
Proceedings of the 38th SIGCSE technical symposium on Computer science education
Storytelling alice motivates middle school girls to learn computer programming
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
K-12 game programming course concept using textual programming
Proceedings of the 42nd ACM technical symposium on Computer science education
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This paper describes our work motivating a group of students (grades 5-8) to learn real-world computer programming by introducing them to homebrew development for the Nintendo Gameboy Advance (GBA) and DS (NDS) systems using C. Students use a freely available professional toolchain (devkitPro) for development. A custom application was written that allowed the students to easily create their own tilesets (sprites and background maps) and quickly get started building their first ROMs. A series of tutorials was created to complement the program and help the students through the creation of their first game.