Mindstorms: children, computers, and powerful ideas
Mindstorms: children, computers, and powerful ideas
Audience in computer learning: a constructionist interpretation
ICLS '04 Proceedings of the 6th international conference on Learning sciences
Improving secondary CS education: progress and problems
Proceedings of the 38th SIGCSE technical symposium on Computer science education
Scratch the workshop and its implications on our world of computing
Journal of Computing Sciences in Colleges
Journal of Computing Sciences in Colleges
Breaking boundaries: strategies for mentoring through textile computing workshops
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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A significant focus in the United States recently has been to increase engagement and interest in STEM curricula, particularly among girls and underrepresented minorities [3]. In this work, we take an approach to teaching and learning that supports flexibility, experimentation, and play with technology. With this approach, we aim to make STEM curricula more comfortable and engaging for all types of children and teens, with a particular emphasis on lower socio-economic status female students. We designed and tested a computing course for middle school girls, and this work resulted in three best practices: hands-on work incorporating creativity through crafts into engineering and computing, the frequent presence of an audience to motivate engagement, and engineering-focused individual roles structuring group work. Pre- and post-surveys and exit interviews revealed significant changes in attitudes and an enthusiasm for engineering projects and careers as a result of participation in the course.