Design of a media and gaming sequence for graduates in applied CS

  • Authors:
  • Daniel Rocco;Duane Yoder

  • Affiliations:
  • University of West Georgia, Carrollton, GA;University of West Georgia, Carrollton, GA

  • Venue:
  • Journal of Computing Sciences in Colleges
  • Year:
  • 2007

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Abstract

The effect of interactive media and games pervades society today. Interactive media and games can be found everywhere from the Internet to cell phones, in homes and vehicles. As technology continues to infiltrate nearly every aspect of everyday life, with users demanding more stimulating and entertaining media, it is imperative that those desiring a career in today's IT and gaming industries are aware of the needs, process, and tools in developing such applications. With this in view, we have created a two semester media and gaming sequence in an attempt to tap student interest in these areas and provide instruction relevant to current and projected computing markets. This paper presents the design of this sequence beginning with requisite background information followed by a discussion of the design, implementation, student reactions to, and future plans for these courses.