Proceedings of the thirty-first SIGCSE technical symposium on Computer science education
Mind and Media: The Effects of Television, Video Games, and Computers
Mind and Media: The Effects of Television, Video Games, and Computers
The Art of Computer Game Design
The Art of Computer Game Design
Experience with an industry-driven capstone course on game programming: extended abstract
Proceedings of the 36th SIGCSE technical symposium on Computer science education
Introduction To Game Development (Game Development)
Introduction To Game Development (Game Development)
Rules of Play: Game Design Fundamentals
Rules of Play: Game Design Fundamentals
Creating a Game Development Course with Limited Resources: An Evaluation Study
ACM Transactions on Computing Education (TOCE)
Game programming in CS0: a scaffolded approach
Journal of Computing Sciences in Colleges
Game design and development course taught with Alice
Journal of Computing Sciences in Colleges
ACM Transactions on Computing Education (TOCE)
Hi-index | 0.00 |
The effect of interactive media and games pervades society today. Interactive media and games can be found everywhere from the Internet to cell phones, in homes and vehicles. As technology continues to infiltrate nearly every aspect of everyday life, with users demanding more stimulating and entertaining media, it is imperative that those desiring a career in today's IT and gaming industries are aware of the needs, process, and tools in developing such applications. With this in view, we have created a two semester media and gaming sequence in an attempt to tap student interest in these areas and provide instruction relevant to current and projected computing markets. This paper presents the design of this sequence beginning with requisite background information followed by a discussion of the design, implementation, student reactions to, and future plans for these courses.