A translation approach to portable ontology specifications
Knowledge Acquisition - Special issue: Current issues in knowledge modeling
An axiomatic basis for computer programming
Communications of the ACM
Knowledge Representation and Reasoning
Knowledge Representation and Reasoning
Algorithms and Networking for Computer
Algorithms and Networking for Computer
Thinking on the Web: Berners-Lee, Gödel and Turing
Thinking on the Web: Berners-Lee, Gödel and Turing
Fundamentals of Game Design (Game Design and Development Series)
Fundamentals of Game Design (Game Design and Development Series)
Artificial Intelligence: Structures and Strategies for Complex Problem Solving
Artificial Intelligence: Structures and Strategies for Complex Problem Solving
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The rise of social media influences in the online journalism domain suggests that new learning systems are required to modify the behaviors of journalists. The design of future systems can be explored as game concepts and guided by an emerging ontology for journalism. For these ends this paper identifies vocabulary, concepts and emotions in the domain, and vital intersections with social media, such as crowdsourcing. Data from participatory workshops with journalists is applied to new synthetic player ideas, using Hoare logic. It is also lightly structured for a starting ontology for journalism, to inform how a synthetic player system might persuade a journalist to check their behaviors. It prompts the core values of journalism, such as obtaining opposing views, and prompts critical engagement with crowdsourcing, before declaring a story newsworthy. The system includes contextual emotions, which may vary from inspiration and curiosity to anxiety, due to not having a story.