Interactive Systems: Bridging the Gaps Between Developers and Users
Computer - Special issue on instruction sequencing
A basic framework for costs-justifying usability engineering
Cost-justifying usability
A business case approach to usability cost justification
Cost-justifying usability
Cost justification of usability engineering: a vendors's perspective
Cost-justifying usability
Creating products customers demand
Communications of the ACM
Succeeding as a clandestine change agent
Communications of the ACM
Ensuring success with usability engineering
interactions
Pitching usability to your organization
interactions
The usability engineering lifecycle: a practitioner's handbook for user interface design
The usability engineering lifecycle: a practitioner's handbook for user interface design
Open source movements as a model for organising
European Journal of Information Systems
Usability engineering: scenario-based development of human-computer interaction
Usability engineering: scenario-based development of human-computer interaction
Usability Engineering
Handbook of Usability Testing: How to Plan, Design, and Conduct Effective Tests
Handbook of Usability Testing: How to Plan, Design, and Conduct Effective Tests
A Practical Guide to Usability Testing
A Practical Guide to Usability Testing
About Face 2.0: The Essentials of Interaction Design
About Face 2.0: The Essentials of Interaction Design
Institutionalization of Usability: A Step-by-Step Guide
Institutionalization of Usability: A Step-by-Step Guide
Using heuristics to evaluate the playability of games
CHI '04 Extended Abstracts on Human Factors in Computing Systems
Marrying HCI/Usability and computer games: a preliminary look
Proceedings of the third Nordic conference on Human-computer interaction
Exploratory inspection: a learning model for improving open source software usability
CHI '06 Extended Abstracts on Human Factors in Computing Systems
Computer Supported Cooperative Work
Understanding the work of an HCI practitioner
Proceedings of the 4th Nordic conference on Human-computer interaction: changing roles
Usability professionals-current practices and future development
Interacting with Computers
Heuristic evaluation for games: usability principles for video game design
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A Design Science Research Methodology for Information Systems Research
Journal of Management Information Systems
Designers wanted: participation and the user experience in open source software development
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Perceptions and practices of usability in the free/open source software (FoSS) community
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Enabling user centered design processes in open source communities
UI-HCII'07 Proceedings of the 2nd international conference on Usability and internationalization
Usability cost-benefit analysis: how usability became a curse word?
INTERACT'07 Proceedings of the 11th IFIP TC 13 international conference on Human-computer interaction - Volume Part II
An analysis of involvement of HCI experts in distributed software development: practical issues
OCSC'07 Proceedings of the 2nd international conference on Online communities and social computing
A fitness-utility model for design science research
DESRIST'11 Proceedings of the 6th international conference on Service-oriented perspectives in design science research
Design science in information systems research
MIS Quarterly
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Usability is an important quality characteristic of software products and information systems. Different approaches for introducing usability activities into open source software (OSS) development have not yet been fully evaluated. This paper experiments with the introduction of usability activities into OSS development through a participative approach. An empirical case study was carried out in a game development OSS project. The results of this study suggest that it is beneficial to introduce usability activities into OSS development through the participative approach. In the participative approach the usability experts become recognized part of the development community through adapting their ways of work into the culture of the OSS project and submitting code patches. This participative approach had a clear impact in the case project as seen in changes in the user interface and in improved usability. The challenge of adapting usability and OSS development philosophies and practices should, however, be researched further.