A Q-study of game player aesthetics
Simulation and Gaming
Measuring usability: are effectiveness, efficiency, and satisfaction really correlated?
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Heuristics for designing enjoyable user interfaces: Lessons from computer games
CHI '82 Proceedings of the 1982 Conference on Human Factors in Computing Systems
Using heuristics to evaluate the playability of games
CHI '04 Extended Abstracts on Human Factors in Computing Systems
Marrying HCI/Usability and computer games: a preliminary look
Proceedings of the third Nordic conference on Human-computer interaction
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Game design is challenging and expensive. It is challenging in that it is difficult to create games that are easy to learn as well as enjoyable to play. It is also expensive as only a small number of games, having spent millions in creating the games, eventually becomes successfully in the market yearly. While technologies have been improving swiftly, game design guidelines have evolved slowly, and developers have to rely on limited theoretical findings, experiences and foreknowledge to create innovative and successful games. Using a theoretical model underlying game heuristics, this paper describes a study to investigate factors that might make online interactive games successful. The findings identified that usability and aesthetic appeal of the game interface are the two most important factors governing gamers' decisions to purchase a particular game. The paper concludes with implications for the design of online interactive games.