Playing the interface: a case study of Grand Theft Auto: San Andreas

  • Authors:
  • Pippin Barr;Rilla Khaled;James Noble;Robert Biddle

  • Affiliations:
  • Victoria University of Wellington;Victoria University of Wellington;Victoria University of Wellington;Carleton University

  • Venue:
  • OZCHI '06 Proceedings of the 18th Australia conference on Computer-Human Interaction: Design: Activities, Artefacts and Environments
  • Year:
  • 2006

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Abstract

Video games are currently not well understood from an HCI perspective. As opposed to the standard task-based view of interaction, video game interaction takes the form of play. In this paper we offer an analysis of a form of gameplay we call "playing the interface." By understanding play as a kind of interaction with software, we can move toward a video game-specific HCI.