The human-computer interaction handbook
Marrying HCI/Usability and computer games: a preliminary look
Proceedings of the third Nordic conference on Human-computer interaction
Half-Real: Video Games between Real Rules and Fictional Worlds
Half-Real: Video Games between Real Rules and Fictional Worlds
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Video games are currently not well understood from an HCI perspective. As opposed to the standard task-based view of interaction, video game interaction takes the form of play. In this paper we offer an analysis of a form of gameplay we call "playing the interface." By understanding play as a kind of interaction with software, we can move toward a video game-specific HCI.