Information seeking and mediated searching. Part 4: cognitive styles in information seeking
Journal of the American Society for Information Science and Technology
Heuristics for designing enjoyable user interfaces: Lessons from computer games
CHI '82 Proceedings of the 1982 Conference on Human Factors in Computing Systems
What makes things fun to learn? heuristics for designing instructional computer games
SIGSMALL '80 Proceedings of the 3rd ACM SIGSMALL symposium and the first SIGPC symposium on Small systems
The mathematics of statistical machine translation: parameter estimation
Computational Linguistics - Special issue on using large corpora: II
Labeling images with a computer game
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
HMM-based word alignment in statistical translation
COLING '96 Proceedings of the 16th conference on Computational linguistics - Volume 2
Statistical phrase-based translation
NAACL '03 Proceedings of the 2003 Conference of the North American Chapter of the Association for Computational Linguistics on Human Language Technology - Volume 1
Peekaboom: a game for locating objects in images
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Verbosity: a game for collecting common-sense facts
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Improving accessibility of the web with a computer game
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Improving web search ranking by incorporating user behavior information
SIGIR '06 Proceedings of the 29th annual international ACM SIGIR conference on Research and development in information retrieval
Computer
Designing games with a purpose
Communications of the ACM - Designing games with a purpose
Query expansion using gaze-based feedback on the subdocument level
Proceedings of the 31st annual international ACM SIGIR conference on Research and development in information retrieval
The practical guide to defect prevention
The practical guide to defect prevention
Retrievability: an evaluation measure for higher order information access tasks
Proceedings of the 17th ACM conference on Information and knowledge management
Intentions: a game for classifying search query intent
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Learning consensus opinion: mining data from a labeling game
Proceedings of the 18th international conference on World wide web
Accessibility in information retrieval
ECIR'08 Proceedings of the IR research, 30th European conference on Advances in information retrieval
Ranking using multiple document types in desktop search
Proceedings of the 33rd international ACM SIGIR conference on Research and development in information retrieval
Exploring the use of labels to shortcut search trails
Proceedings of the 33rd international ACM SIGIR conference on Research and development in information retrieval
On the relationship between effectiveness and accessibility
Proceedings of the 33rd international ACM SIGIR conference on Research and development in information retrieval
Proceedings of the 12th ACM international conference adjunct papers on Ubiquitous computing - Adjunct
Improving access to large patent corpora
Transactions on large-scale data- and knowledge-centered systems II
Improving access to large patent corpora
Transactions on large-scale data- and knowledge-centered systems II
Evaluating an associative browsing model for personal information
Proceedings of the 20th ACM international conference on Information and knowledge management
Fu-Finder: a game for studying querying behaviours
Proceedings of the 20th ACM international conference on Information and knowledge management
Evaluating search in personal social media collections
Proceedings of the fifth ACM international conference on Web search and data mining
Declarative platform for data sourcing games
Proceedings of the 21st international conference on World Wide Web
DNIS'11 Proceedings of the 7th international conference on Databases in Networked Information Systems
SIGMOD '12 Proceedings of the 2012 ACM SIGMOD International Conference on Management of Data
Quality through flow and immersion: gamifying crowdsourced relevance assessments
SIGIR '12 Proceedings of the 35th international ACM SIGIR conference on Research and development in information retrieval
PageFetch: a retrieval game for children (and adults)
SIGIR '12 Proceedings of the 35th international ACM SIGIR conference on Research and development in information retrieval
A preliminary study using PageFetch to examine the searching ability of children and adults
Proceedings of the 4th Information Interaction in Context Symposium
Answering planning queries with the crowd
Proceedings of the VLDB Endowment
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Work on evaluating and improving the relevance of web search engines typically use human relevance judgments or clickthrough data. Both these methods look at the problem of learning the mapping from queries to web pages. In this paper, we identify some issues with this approach, and suggest an alternative approach, namely, learning a mapping from web pages to queries. In particular, we use human computation games to elicit data about web pages from players that can be used to improve search. We describe three human computation games that we developed, with a focus on Page Hunt, a single-player game. We describe experiments we conducted with several hundred game players, highlight some interesting aspects of the data obtained and define the 'findability' metric. We also show how we automatically extract query alterations for use in query refinement using techniques from bitext matching. The data that we elicit from players has several other applications including providing metadata for pages and identifying ranking issues.