Labeling images with a computer game
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Becoming Wikipedian: transformation of participation in a collaborative online encyclopedia
GROUP '05 Proceedings of the 2005 international ACM SIGGROUP conference on Supporting group work
Peekaboom: a game for locating objects in images
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Crowdsourcing user studies with Mechanical Turk
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Designing games with a purpose
Communications of the ACM - Designing games with a purpose
Learning to Trust the Crowd: Some Lessons from Wikipedia
MCETECH '08 Proceedings of the 2008 International MCETECH Conference on e-Technologies
Harnessing the wisdom of crowds in wikipedia: quality through coordination
Proceedings of the 2008 ACM conference on Computer supported cooperative work
Crowdsourcing: Why the Power of the Crowd Is Driving the Future of Business
Crowdsourcing: Why the Power of the Crowd Is Driving the Future of Business
Matchin: eliciting user preferences with an online game
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Stress outsourced: a haptic social network via crowdsourcing
CHI '09 Extended Abstracts on Human Factors in Computing Systems
SERVICES '09 Proceedings of the 2009 Congress on Services - I
Designing crowdsourcing community for the enterprise
Proceedings of the ACM SIGKDD Workshop on Human Computation
txteagle: Mobile Crowdsourcing
IDGD '09 Proceedings of the 3rd International Conference on Internationalization, Design and Global Development: Held as Part of HCI International 2009
mCrowd: a platform for mobile crowdsourcing
Proceedings of the 7th ACM Conference on Embedded Networked Sensor Systems
Improving search engines using human computation games
Proceedings of the 18th ACM conference on Information and knowledge management
Marginality and Problem-Solving Effectiveness in Broadcast Search
Organization Science
Peoplecloud for the globally integrated enterprise
ICSOC/ServiceWave'09 Proceedings of the 2009 international conference on Service-oriented computing
Using idle moments to record your health via mobile applications
Proceedings of the 1st ACM workshop on Mobile systems for computational social science
Proceedings of the 2013 ACM international joint conference on Pervasive and ubiquitous computing
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Web 2.0 provides the technological foundations upon which the crowdsourcing paradigm evolves and operates, enabling networked experts to work on various problem solving and data-intensive tasks. During the past decade crowdsourcing grew from a number of purpose-built initiatives, such as Wikipedia and Mechanical Turk, to a technique that today attracts and engages over 2 million people worldwide. As the computing systems are becoming more intimately embedded in physical and social contexts, promising truly ubiquitous computing, crowdsourcing takes new forms. Increasingly, crowds are engaged through mobile devices, to capture, share and validate sheer amount data (e.g. reporting security threats or capturing social events). This workshop challenges researchers and practitioners to think about three key aspects of ubiquitous crowdsourcing. Firstly, to establish technological foundations, what are the interaction models and protocols between the ubiquitous computing systems and the crowd? Secondly, how is crowdsourcing going to face the challenges in quality assurance, while providing valuable incentive frameworks that enable honest contributions? Finally, what are the novel applications of crowdsourcing enabled by ubiquitous computing systems?