Some computer science issues in ubiquitous computing
Communications of the ACM - Special issue on computer augmented environments: back to the real world
Tangible bits: towards seamless interfaces between people, bits and atoms
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
LumiTouch: an emotional communication device
CHI '01 Extended Abstracts on Human Factors in Computing Systems
BuddyBeads: techno-jewelry for non verbal communication within groups of teenage girls
Proceedings of the 7th international conference on Human computer interaction with mobile devices & services
The Wisdom of Crowds
inTouch: a medium for haptic interpersonal communication
CHI EA '97 CHI '97 Extended Abstracts on Human Factors in Computing Systems
ACM SIGGRAPH 2006 Sketches
Connectibles: tangible social networks
Proceedings of the 2nd international conference on Tangible and embedded interaction
Proceedings of the 2nd international conference on Tangible and embedded interaction
Proceedings of the 12th ACM international conference adjunct papers on Ubiquitous computing - Adjunct
The anatomy of a large scale social web for internet enabled objects
Proceedings of the Second International Workshop on Web of Things
Peripheral vibro-tactile displays
Proceedings of the 15th international conference on Human-computer interaction with mobile devices and services
Hi-index | 0.00 |
Stress OutSourced (SOS) is a peer-to-peer network that allows anonymous users to send each other therapeutic massages to relieve stress. By applying the emerging concept of crowdsourcing to haptic therapy, SOS brings physical and affective dimensions to our already networked lifestyle while preserving the privacy of its members. This paper first describes the system, its three unique design choices regarding privacy model, combining mobility and scalability, and affective communication for an impersonal crowd, and contrasts them with other efforts in their respective areas. Finally, this paper describes future work and opportunities in the area of haptic social networks.