Heuristics for designing enjoyable user interfaces: Lessons from computer games
CHI '82 Proceedings of the 1982 Conference on Human Factors in Computing Systems
Labeling images with a computer game
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Designing games with a purpose
Communications of the ACM - Designing games with a purpose
Proceedings of the 31st annual international ACM SIGIR conference on Research and development in information retrieval
Towards methods for the collective gathering and quality control of relevance assessments
Proceedings of the 32nd international ACM SIGIR conference on Research and development in information retrieval
Page hunt: improving search engines using human computation games
Proceedings of the 32nd international ACM SIGIR conference on Research and development in information retrieval
Improving search engines using human computation games
Proceedings of the 18th ACM conference on Information and knowledge management
PageFetch: a retrieval game for children (and adults)
SIGIR '12 Proceedings of the 35th international ACM SIGIR conference on Research and development in information retrieval
A preliminary study using PageFetch to examine the searching ability of children and adults
Proceedings of the 4th Information Interaction in Context Symposium
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Usually the focus of evaluation within Information Retrieval has been placed largely upon the system. However, the individual user and their submitted queries are typically the greatest source of variation in the search process. This demonstration paper presents Fu-Finder, a fun and enjoyable game that measures the user's querying abilities (or search-fu). This game provides useful data for the study of user querying behaviour and assesses how well users can find specific web pages using different search engines.