Engaging kids with the concept of sustainability using a commercial video game – a case study

  • Authors:
  • Panagiotis Tragazikis;Michael Meimaris

  • Affiliations:
  • Msc in Models of Educational Planning and Development, Department of Sciences of Pre-school Education & Educational Design, University of Aegean, Athens, Greece;Professor, Director of the New Technologies Laboratory in Communication, Education and the Mass Media, Faculty of Communication and Media Studies, University of Athens

  • Venue:
  • Transactions on Edutainment III
  • Year:
  • 2009

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Abstract

This paper focuses on the use of a commercial game, [COTS (Commercial off-the-shelf games for learning)], as a main motivating and educational tool, to make kids of 11 years old aware of the relationship, between every day actions and activities with emissions. It also intends to prove that, with the use of the game, a satisfactory level of modified behaviour towards the concept of sustainability is achieved by changing attitudes and taking actions. Furthermore, it intends to introduce a method, which is related to the efficient implementation of COTS, in primary school, educational projects.