Beyond the interface: encountering artifacts in use
Designing interaction
Moving out from the control room: ethnography in system design
CSCW '94 Proceedings of the 1994 ACM conference on Computer supported cooperative work
Ethnography and human-computer interaction
The social and interactional dimensions of human-computer interfaces
What HCI designers can learn from video game designers
CHI '94 Conference Companion on Human Factors in Computing Systems
Designing with ethnography: a presentation framework for design
DIS '97 Proceedings of the 2nd conference on Designing interactive systems: processes, practices, methods, and techniques
Contextual design: defining customer-centered systems
Contextual design: defining customer-centered systems
The invisible computer
From use to presence: on the expressions and aesthetics of everyday computational things
ACM Transactions on Computer-Human Interaction (TOCHI)
Heuristics for designing enjoyable user interfaces: Lessons from computer games
CHI '82 Proceedings of the 1982 Conference on Human Factors in Computing Systems
Auditory information design
Funology: from usability to enjoyment
Funology: from usability to enjoyment
Andrew Rollings and Ernest Adams on Game Design
Andrew Rollings and Ernest Adams on Game Design
What are workplace studies for?
ECSCW'95 Proceedings of the fourth conference on European Conference on Computer-Supported Cooperative Work
Borderline issues: social and material aspects of design
Human-Computer Interaction
'Observing' the workplace soundscape: ethnography and auditory interface design
ICAD'98 Proceedings of the 1998 international conference on Auditory Display
Sonic interventions: understanding and extending the domestic soundscape
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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Within the wider Human-Computer Interaction community, many researchers have turned to ethnography to inform systems design. However, such approaches have yet to be fully utilized within auditory interface research, a field hitherto driven by technology-inspired design work and the addressing of specific cognitive issues. It is proposed that the time has come to investigate the role ethnographic methods have to play within auditory interface design. We begin by discussing “traditional” ethnographic methods by presenting our experiences conducting a field study with a major UK-based computer games developer, highlighting issues pertinent to the design of auditory interfaces, before suggesting ways in which such techniques could be expanded to consider the role sound plays in people's lived experiences and thus merit further research.