The computer scientist as toolsmith II
Communications of the ACM
Satisfiers and dissatisfiers: a two-factor model for website design and evaluation
Journal of the American Society for Information Science
Heuristics for designing enjoyable user interfaces: Lessons from computer games
CHI '82 Proceedings of the 1982 Conference on Human Factors in Computing Systems
What makes things fun to learn? heuristics for designing instructional computer games
SIGSMALL '80 Proceedings of the 3rd ACM SIGSMALL symposium and the first SIGPC symposium on Small systems
Improving accessibility of the web with a computer game
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
An explorative analysis of user evaluation studies in information visualisation
Proceedings of the 2006 AVI workshop on BEyond time and errors: novel evaluation methods for information visualization
Designing games with a purpose
Communications of the ACM - Designing games with a purpose
A Design Science Research Methodology for Information Systems Research
Journal of Management Information Systems
Input-agreement: a new mechanism for collecting data using human computation games
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Design and natural science research on information technology
Decision Support Systems
Human-computer interaction: A stable discipline, a nascent science, and the growth of the long tail
Interacting with Computers
From Conservation to Crowdsourcing: A Typology of Citizen Science
HICSS '11 Proceedings of the 2011 44th Hawaii International Conference on System Sciences
Design science in information systems research
MIS Quarterly
The nature of theory in information systems
MIS Quarterly
Exploring the character of participation in social media: the case of Google Image Labeler
Proceedings of the 2012 iConference
The art of game design: a book of lenses
The art of game design: a book of lenses
Gamifying citizen science: a study of two user groups
Proceedings of the companion publication of the 17th ACM conference on Computer supported cooperative work & social computing
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Citizen science is a form of social computation where members of the public are recruited to contribute to scientific investigations. Citizen-science projects often use web-based systems to support collaborative scientific activities, making them a form of computer-supported cooperative work. However, finding ways to attract participants and confirm the veracity of the data they produce are key issues in making such systems successful. We describe a series of web-based tools and games currently under development to support taxonomic classification of organisms in photographs collected by citizen-science projects. In the design science tradition, the systems are purpose-built to test hypotheses about participant motivation and techniques for ensuring data quality. Findings from preliminary evaluation and the design process itself are discussed.