Structuring computer-mediated communication systems to avoid information overload
Communications of the ACM
A foundation for the study of group decision support systems
Management Science
Communications of the ACM - Special issue on computer graphics: state of the arts
Structuring time and task in electronic brainstorming
MIS Quarterly - Special issue on intensive research in information systems
Research Note: Electronic Brainstorming: Illusions and Patterns of Productivity
Information Systems Research
Assessing a Firm's Web Presence: A Heuristic Evaluation Procedure for the Measurement of Usability
Information Systems Research
A field experiment on GSS anonymity and group member status
HICSS '95 Proceedings of the 28th Hawaii International Conference on System Sciences
Heuristics for designing enjoyable user interfaces: Lessons from computer games
CHI '82 Proceedings of the 1982 Conference on Human Factors in Computing Systems
Fifteen Years of GSS in the Field: A Comparison Across Time and National Boundaries
HICSS '03 Proceedings of the 36th Annual Hawaii International Conference on System Sciences (HICSS'03) - Track1 - Volume 1
Understanding usability in mobile commerce
Communications of the ACM - Mobile computing opportunities and challenges
Is Out of Sight, Out of Mind? An Empirical Study of Social Loafing in Technology-Supported Groups
Information Systems Research
Lessons from a dozen years of group support systems research: a discussion of lab and field findings
Journal of Management Information Systems - Special issue: Information technology and its organizational impact
Invoking social comparison to improve electronic brainstorming: beyond anonymity
Journal of Management Information Systems - Special section: Information technology and its organizational impact
The DeLone and McLean Model of Information Systems Success: A Ten-Year Update
Journal of Management Information Systems
Technical opinion: Motivational affordances: reasons for ICT design and use
Communications of the ACM - Remembering Jim Gray
On the Measurement of Ideation Quality
Journal of Management Information Systems
The ties that bind: Social network principles in online communities
Decision Support Systems
Gamification. using game-design elements in non-gaming contexts
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Juggling on a high wire: Multitasking effects on performance
International Journal of Human-Computer Studies
Enhancement of recall within technology-mediated teams through the use of online visual artifacts
ACM Transactions on Management Information Systems (TMIS)
Using theories of intrinsic motivation to support ICT learning for the ageing population
Proceedings of the 2012 ACM international conference on Intelligent User Interfaces
What makes corporate wikis work? wiki affordances and their suitability for corporate knowledge work
DESRIST'12 Proceedings of the 7th international conference on Design Science Research in Information Systems: advances in theory and practice
Communication pedometer: a discussion of gamified communication focused on frequency of smiles
Proceedings of the 4th Augmented Human International Conference
Disassembling gamification: the effects of points and meaning on user motivation and performance
CHI '13 Extended Abstracts on Human Factors in Computing Systems
TRIGGER: maximizing functional effect of using products
DUXU'13 Proceedings of the Second international conference on Design, User Experience, and Usability: web, mobile, and product design - Volume Part IV
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Increasing globalization has created tremendous opportunities and challenges for organizations and societies. Consequently, a broad range of information technologies to better support the collaboration of diverse, and increasingly distributed, sets of participants is ever more utilized. Arguably, the success of such technology-mediated collaboration is dependent upon the quality of each individual's contributions; however, although individuals' motivations to do their best could be significantly influenced by the design of a system's human--computer interface, this area has received little attention within the context of group collaboration environments. We fill this gap by integrating research from human--computer interaction, motivation, and technology-supported group work to theoretically derive mechanisms for increasing each individual's motivation within a collective setting. Specifically, we manipulate the interface of a computer-mediated idea generation system (a widely used collaboration tool) to enhance the system's motivational affordance, i.e., the system's properties that fulfill users' motivational needs. Results from two studies demonstrate that by embedding the theoretically derived mechanisms “providing feedback” and “designing for optimal challenge” into the collaboration environment, significant performance gains were realized. The results suggest that even slight manipulations of the human--computer interface can contribute significantly to the successful design of a wide variety of group collaboration environments.