Affordance, conventions, and design
interactions
Satisfiers and dissatisfiers: a two-factor model for website design and evaluation
Journal of the American Society for Information Science
Human-Computer Interaction: Developing Effective Organizational Information Systems
Human-Computer Interaction: Developing Effective Organizational Information Systems
The importance of affective quality
Communications of the ACM - Special issue: RFID
Gamification. using game-design elements in non-gaming contexts
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Designing for motivation: focusing on motivational values in two case studies
SocInfo'11 Proceedings of the Third international conference on Social informatics
Using theories of intrinsic motivation to support ICT learning for the ageing population
Proceedings of the 2012 ACM international conference on Intelligent User Interfaces
From game design elements to gamefulness: defining "gamification"
Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments
Affordances in HCI: toward a mediated action perspective
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Motivational aspects in energy feedback systems design
Proceedings of the 10th Brazilian Symposium on on Human Factors in Computing Systems and the 5th Latin American Conference on Human-Computer Interaction
Proceedings of the 11th Brazilian Symposium on Human Factors in Computing Systems
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