Presence: Teleoperators and Virtual Environments
Visual homing is possible without landmarks: a path integration study in virtual reality
Presence: Teleoperators and Virtual Environments
The Transfer of Spatial Knowledge in Virtual Environment Training
Presence: Teleoperators and Virtual Environments
Presence: Teleoperators and Virtual Environments
Spatial navigation in large-scale virtual environments: Gender differences in survey tasks
Computers in Human Behavior
Effects of screen size, viewing angle, and players' immersion tendencies on game experience
Computers in Human Behavior
The acquisition of spatial navigational skills from dynamic versus static visualisations
BCS-HCI '12 Proceedings of the 26th Annual BCS Interaction Specialist Group Conference on People and Computers
Proceedings of the 18th ACM symposium on Virtual reality software and technology
The effects of static and adaptive performance feedback in game-based training
Computers in Human Behavior
The cognitive benefits of dynamic representations in the acquisition of spatial navigation skills
Computers in Human Behavior
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In recent years, studies have shown that video game experience is related to improvements across a variety of cognitive and visuospatial tasks. This study investigated the relationship between prior video game experience and spatial performance in virtual and real environments. Across two experiments, gaming experience was related to performance in desktop virtual environments; those with more video game experience were more accurate in pointing to nonvisible targets. In contrast, gaming experience was unrelated to three different real environment tasks, suggesting that video games may primarily influence perceptual and cognitive abilities in the visual domain over abilities that also involve kinesthetic or vestibular input. Contrary to expectations, gaming experience was also related to performance in immersive virtual environments, which may be related to the use of a joystick interface during immersive travel. Video game experience was also positively related to performance in a dynamic spatial task and to verbal SAT and math SAT scores. Sex differences in desktop virtual navigation and dynamic spatial ability were eliminated when game experience was included as a covariate.