The utility of speech input in user-computer interfaces
International Journal of Man-Machine Studies
The use of eye movements in human-computer interaction techniques: what you look at is what you get
ACM Transactions on Information Systems (TOIS) - Special issue on computer—human interaction
Speech versus mouse commands for word processing: an empirical evaluation
International Journal of Man-Machine Studies
Multimodal interfaces for dynamic interactive maps
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Integration and synchronization of input modes during multimodal human-computer interaction
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
QuickSet: multimodal interaction for distributed applications
MULTIMEDIA '97 Proceedings of the fifth ACM international conference on Multimedia
An evaluation of an eye tracker as a device for computer input2
CHI '87 Proceedings of the SIGCHI/GI Conference on Human Factors in Computing Systems and Graphics Interface
Manual and gaze input cascaded (MAGIC) pointing
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Ten myths of multimodal interaction
Communications of the ACM
Evaluation of eye gaze interaction
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
With similar visual angles, larger displays improve spatial performance
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
“Put-that-there”: Voice and gesture at the graphics interface
SIGGRAPH '80 Proceedings of the 7th annual conference on Computer graphics and interactive techniques
Where is "it"? Event Synchronization in Gaze-Speech Input Systems
Proceedings of the 5th international conference on Multimodal interfaces
Spatial Augmented Reality: Merging Real and Virtual Worlds
Spatial Augmented Reality: Merging Real and Virtual Worlds
Proceedings of the working conference on Advanced visual interfaces
Proceedings of the 2008 symposium on Eye tracking research & applications
Multimodal interactive maps: designing for human performance
Human-Computer Interaction
Trends in augmented reality tracking, interaction and display: A review of ten years of ISMAR
ISMAR '08 Proceedings of the 7th IEEE/ACM International Symposium on Mixed and Augmented Reality
Pointing and speech: comparison of various voice commands
Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design
Move it there, or not?: the design of voice commands for gaze with speech
Proceedings of the 4th Workshop on Eye Gaze in Intelligent Human Machine Interaction
Hi-index | 0.00 |
Spatial augmented reality environments are increasing in many domains. However, from a user-centred perspective we still do not know how to interact with them properly. Thus, there is a need for new interaction concepts. In this paper we discuss certain aspects which are special for the interaction in spatial augmented reality environments. We conclude that the most promising form of interaction will be multimodal and touchless. Additionally it should be taken into account that the user is interacting in a 3D space. Therefore different ways of interaction might be more appropriate for different spaces around the user instead of only one. We give a short review of advantages and disadvantages of touchless and multimodal input devices and then outline spatial aspects of perception and interaction in 3D space.