The CAVE: audio visual experience automatic virtual environment
Communications of the ACM
Real-time inverse kinematics techniques for anthropomorphic limbs
Graphical Models and Image Processing
Guest Editors' Introduction: Large-Format Displays
IEEE Computer Graphics and Applications
Scalable Rendering on PC Clusters
IEEE Computer Graphics and Applications
CHI '01 Extended Abstracts on Human Factors in Computing Systems
A synchronization method for real time surround display using clustered systems
Proceedings of the tenth ACM international conference on Multimedia
The ALIVE system: wireless, full-body interaction with autonomous agents
Multimedia Systems - Special issue on multimedia and multisensory virtual worlds
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In the multi-user VR game, wide stereoscopic display is an important component that supports immersion and perception to the gamer. Because the space in front of the display allows multi-participants to collaborate and guarantees view with the entire field of view for each user. This paper describes a method to integrate user interfaces for interactions among users wear VR devices on wide stereoscopic display. The key technologies of our proposed system include the problems of coordination with various devices to treat user events in real-time, synchronization of PC clusters which renders the VR contents, and seamless display of multi-channel display surfaces. To accomplish this, we propose a VR game display platform composed of multi-projectors, stereoscopic see-through head mounted device, and gesture recognition system for collaborative interactions. Our preliminary results showed that the proposed strategy well suits high resolution application at real-time frame rate for VR game.