The CAVE: audio visual experience automatic virtual environment
Communications of the ACM
Interacting with eye movements in virtual environments
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Computer Graphics and Virtual Environments: From Realism to Real - Time
Computer Graphics and Virtual Environments: From Realism to Real - Time
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Eye Mark Pointer in Immersive Projection Display
VR '00 Proceedings of the IEEE Virtual Reality 2000 Conference
Eye Tracking Methodology: Theory and Practice
Eye Tracking Methodology: Theory and Practice
An assessment of eye-gaze potential within immersive virtual environments
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
Effects of different visual feedback forms on eye cursor's stabilities
IDGD'11 Proceedings of the 4th international conference on Internationalization, design and global development
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Our eyes are input sensors which provide our brains with streams of visual data. They have evolved to be extremely efficient, and they will constantly dart to-and-fro to rapidly build up a picture of the salient entities in a viewed scene. These actions are almost subconscious. However, they can provide telling signs of how the brain is decoding the visuals, and can indicate emotional responses, prior to the viewer becoming aware of them. In this paper we discuss a method of tracking a user's eye movements, and use these to calculate their gaze within an immersive virtual environment. We investigate how these gaze patterns can be captured and used to identify viewed virtual objects, and discuss how this can be used as a natural method of interacting with the Virtual Environment. We describe a flexible tool that has been developed to achieve this, and detail initial validating applications that prove the concept.