The CAVE: audio visual experience automatic virtual environment
Communications of the ACM
Surround-screen projection-based virtual reality: the design and implementation of the CAVE
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Quantifying immersion in virtual reality
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Multimedia Learning
A head-mounted three dimensional display
AFIPS '68 (Fall, part I) Proceedings of the December 9-11, 1968, fall joint computer conference, part I
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This paper reports on an ongoing project’s use of virtual reality (VR) technologies to support vocational training. Three-dimensional interactive VR models can be employed to support the innovative transfer of knowledge about complex equipment and special processes of neuromedical technology and neurobiology. The target group for the type of knowledge transfer in this project is specialized medical-technical staff members who, in basic and advanced training, have to develop competencies to properly perform immunohistochemical analyses with quality results. The project is developing and testing interactive 3-D scenarios that are expected to lead to new approaches to transferring declarative and procedural knowledge. In addition, project work is also dealing with issues of scene modeling, learning-based design and increased levels of interaction between users and trainees.