Mathenautics: using VR to visit 3-D manifolds

  • Authors:
  • Randy Hudson;Charlie Gunn;George K. Francis;Daniel J. Sandin;Thomas A. DeFanti

  • Affiliations:
  • University of Illinois, Academic Information Technologies, Culver Hall, 1025 E. 57th, University of Chicago;Technical University, Berlin, Special Research Project 288, "Differential Geometry and Quantum Physics", Math 8-5, Strasse des 17 Juni 136, Technical University, 10623 Berlin, Germany;University of Illinois, National Center for Supercomputing Applications, University of Illinois at Urbana-Champaign;University of Illinois at Chicago;University of Illinois at Chicago

  • Venue:
  • I3D '95 Proceedings of the 1995 symposium on Interactive 3D graphics
  • Year:
  • 1995

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Abstract

In most virtual reality applications, 3-d space is a passive, ambient continuum in which the objects of study are placed. When the 3-d space itself is the object of study, as with mathematical manifolds, VR is especially important as a visualization medium. We describe the visualization of such spaces in the CAVE virtual environment.