The CAVE: audio visual experience automatic virtual environment
Communications of the ACM
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
VR Juggler: A Virtual Platform for Virtual Reality Application Development
VR '01 Proceedings of the Virtual Reality 2001 Conference (VR'01)
OpenGL(R) Shading Language (2nd Edition)
OpenGL(R) Shading Language (2nd Edition)
The Bent Pick Ray: An Extended Pointing Technique for Multi-User Interaction
3DUI '06 Proceedings of the 3D User Interfaces
ACM SIGGRAPH 2006 Papers
Image Blending and View Clustering for Multi-Viewer Immersive Projection Environments
VR '09 Proceedings of the 2009 IEEE Virtual Reality Conference
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Stereo and Multi-View rendering of three-dimensional virtual environments can be accelerated using modern GPU features such as geometry shaders and layered rendering, allowing multiple images to be generated in a single geometry pass. These same capabilities can be used to generate the multiple views necessary for co-present multi-user projection environments. Previous work has demonstrated the feasibility of applying such techniques, but has not shown under what circumstances these techniques provide increased or decreased rendering performance. This paper provides a detailed analysis of the performance of single-pass stereo and multi-view generation techniques and provides guidelines for when their application is beneficial to rendering performance.