The CAVE: audio visual experience automatic virtual environment
Communications of the ACM
Producing Interactive Television
Producing Interactive Television
Modeling virtual worlds in databases
Information Processing Letters - Special issue: Contribution to computing science
Building Virtual and Augmented Reality museum exhibitions
Proceedings of the ninth international conference on 3D Web technology
Metadata requirements for digital museum environments
International Journal on Digital Libraries - Special section on Digital Museum
Dynamic creation of interactive mixed reality presentations
Proceedings of the ACM symposium on Virtual reality software and technology
Computer
Beh-VR: modeling behavior of dynamic virtual reality contents
VSMM'06 Proceedings of the 12th international conference on Interactive Technologies and Sociotechnical Systems
Internet-based learning by doing
IEEE Transactions on Education
Journal on Computing and Cultural Heritage (JOCCH)
Facial expression recognition for learning status analysis
HCII'11 Proceedings of the 14th international conference on Human-computer interaction: users and applications - Volume Part IV
Evaluation of learners' attitude toward learning in ARIES augmented reality environments
Computers & Education
Finding interactive 3D objects by their interaction properties
Multimedia Tools and Applications
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Global information society and knowledge-based economy will generate a need for life-long learning on a mass scale. To deal with this challenge, traditional education should be extended with new forms of learning and teaching by employing advanced technologies such as virtual and mixed reality. In order to provide learners with these forms of education, a wide range of VR-based interactive educational network services should be developed. Technologies for delivering such network services are already available. Currently, a challenge is to develop methods and tools for efficient creation of vast amounts of VR-based learning material.In this paper, a method of dynamic content creation is described, which enables flexible authoring and manipulation of VR-based educational contents in interactive network environments. Application of this method to several architectural variants of educational systems is discussed.