Localization in virtual acoustic displays
Presence: Teleoperators and Virtual Environments - Premier issue
The CAVE: audio visual experience automatic virtual environment
Communications of the ACM
3-D sound for virtual reality and multimedia
3-D sound for virtual reality and multimedia
Virtual reality based on multiple projection screens: the cave and its applications to computational science and engineering
Auditory Display: Sonification, Audification and Auditory Interfaces
Auditory Display: Sonification, Audification and Auditory Interfaces
Combining Wave Field Synthesis and Multi-Viewer Stereo Displays
VR '06 Proceedings of the IEEE conference on Virtual Reality
Creating auditory displays with multiple loudspeakers using VBAP: a case study with DIVA project
ICAD'98 Proceedings of the 1998 international conference on Auditory Display
Buddy bearings: a person-to-person navigation system
CHI '10 Extended Abstracts on Human Factors in Computing Systems
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In a CAVE-like virtual environment spatial audio is typically reproduced with amplitude panning on loudspeakers behind the screens. We arranged a localization experiment where the subjects' task was to point to the perceived location of a sound source. Measured accuracy for a static source was as good as the accuracy in previous headphone experiments using head-related transfer functions. We also measured the localization accuracy of a moving auditory stimulus. The accuracy was decreased by an amount comparable to the minimum audible movement angle.