Localizing Sound Sources in a CAVE-Like Virtual Environment with Loudspeaker Array Reproduction

  • Authors:
  • Matti Gröhn;Tapio Lokki;Tapio Takala

  • Affiliations:
  • CSC---Scientific Computing Ltd., FIN-02101 Espoo, Finland;-;Telecommunications Software and Multimedia Laboratory, Helsinki University of Technology, FIN-02015 HUT, Finland

  • Venue:
  • Presence: Teleoperators and Virtual Environments
  • Year:
  • 2007

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Abstract

In a CAVE-like virtual environment spatial audio is typically reproduced with amplitude panning on loudspeakers behind the screens. We arranged a localization experiment where the subjects' task was to point to the perceived location of a sound source. Measured accuracy for a static source was as good as the accuracy in previous headphone experiments using head-related transfer functions. We also measured the localization accuracy of a moving auditory stimulus. The accuracy was decreased by an amount comparable to the minimum audible movement angle.