The CAVE: audio visual experience automatic virtual environment
Communications of the ACM
A Sorting Classification of Parallel Rendering
IEEE Computer Graphics and Applications
Computer Networking: A Top-Down Approach Featuring the Internet Package
Computer Networking: A Top-Down Approach Featuring the Internet Package
An Open Middleware Architecture for Network-Integrated Multimedia
IDMS/PROMS 2002 Proceedings of the Joint International Workshops on Interactive Distributed Multimedia Systems and Protocols for Multimedia Systems: Protocols and Systems for Interactive Distributed Multimedia
Quality-adaptive media streaming by priority drop
NOSSDAV '03 Proceedings of the 13th international workshop on Network and operating systems support for digital audio and video
NIST Net: a Linux-based network emulation tool
ACM SIGCOMM Computer Communication Review
Streaming video delivery over internet with adaptive end-to-end QoS
Journal of Systems and Software - Special issue: Adaptive multimedia computing
Adaptive video transcoding and streaming over wireless channels
Journal of Systems and Software - Special issue: Adaptive multimedia computing
Parallel Bindings in Distributed Multimedia Systems
ICDCSW '05 Proceedings of the Seventh International Workshop on Multimedia Network Systems and Applications - Volume 07
Adaptive streaming on heterogeneous networks
WMuNeP '05 Proceedings of the 1st ACM workshop on Wireless multimedia networking and performance modeling
Network-integrated multimedia middleware (NMM)
MM '08 Proceedings of the 16th ACM international conference on Multimedia
Extending X3D for distributed multimedia processing and control
Proceedings of the 14th International Conference on 3D Web Technology
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Even though high-performance real-time rendering showed significant improvements through implementing its algorithms on top of many-core technologies, achieving interactivity in large scenes still requires a networked cluster for distributing the workload. Available frameworks assume a high-bandwidth networking between nodes of a cluster and ignore remote rendering scenarios where adaptation to limited resources (e.g., low bandwidth) is required. In this paper, we present an extension to the flexible URay framework for distributed rendering that allows to react to unfavorable and changing network conditions.We show how adaptation strategies are applied to streams of rendered images, and how to realize application scenarios that are even able to use the Internet as a communication network, which suffers from unpredictable conditions in terms of latency and bandwidth.