Eye tracking and gaze vector calculation within immersive virtual environments

  • Authors:
  • Adrian Haffegee;Vassil Alexandrov;Russell Barrow

  • Affiliations:
  • University of Reading, UK;University of Reading, UK;University of Reading, UK

  • Venue:
  • Proceedings of the 2007 ACM symposium on Virtual reality software and technology
  • Year:
  • 2007

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Abstract

Human vision is arguably our most powerful sense, with our eyes constantly darting around in an almost subconscious manner to create a complete picture of the visual scene around us. These movements can unveil information about the way the brain is processing the incoming visual data into its mental image of our surroundings. In this paper we discuss a method of obtaining and preprocessing the eye movements of a user immersed within a controllable synthetic environment. We investigate how their gaze patterns can be captured and used to identify viewed virtual objects, and how this can be used as a natural method of interacting with the scene.