Computer graphics: principles and practice (2nd ed.)
Computer graphics: principles and practice (2nd ed.)
Towards image realism with interactive update rates in complex virtual building environments
I3D '90 Proceedings of the 1990 symposium on Interactive 3D graphics
Visibility preprocessing for interactive walkthroughs
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Hierarchical Z-buffer visibility
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
IRIS performer: a high performance multiprocessing toolkit for real-time 3D graphics
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Portals and mirrors: simple, fast evaluation of potentially visible sets
I3D '95 Proceedings of the 1995 symposium on Interactive 3D graphics
Virtual voyage: interactive navigation in the human colon
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Visibility culling using hierarchical occlusion maps
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Future Generation Computer Systems - Special double issue on virtual reality in industry and research
Object recognition in man, monkey, and machine
Object recognition in man, monkey, and machine
High ecological validity and accurate stimulus control in VR-based psychological experiments
EGVE'07 Proceedings of the 13th Eurographics conference on Virtual Environments
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For psychophysical studies in spatial cognition a virtual model of the picturesque old town of Tübingen has been constructed. In order to perform psychophysical experiments in highly realistic virtual environments the model is based on high quality texture maps adding up to several hundreds of MBytes. To accomplish the required real-time frame updates, view frustum and occlusion culling without visibility pre-processing, levels of detail, and texture compression are applied in an interleaved manner. Shared memory communication and a standard PC with two commodity graphics cards is used to enable the powerful combination of those techniques because this combination is not yet available on a single graphics card.