IRIS performer: a high performance multiprocessing toolkit for real-time 3D graphics
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Visibility culling using hierarchical occlusion maps
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
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Densely occluded regions containing many stacked objects along the line of view generally show a high local depth-complexity (DC). With respect to occlusion culling such regions require dense occluder-sets, in order to provide gap free occlusion. Using pure size or distance based selection heuristics fail to consider such regions. This sketch presents a novel dynamic occluder selection approach, which selects occluders that cover regions of high DC. Depth-Complexity Based Occluder Selection [Kurka 2001] is based on the evaluation of a low resolution (128x128 pixel) raw scene depiction (RSD), which is rendered once per frame by a simple but fast image-based rendering (IBR) technique.